AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in the US Q2 2022
Discover the performance trends of the top 5 boxing games on Android in the US during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw some interesting trends in the performance of the top 5 boxing games on Android in the United States. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a gradual decline in weekly revenue, starting at around $25K in late March and ending at approximately $16.6K by the end of June. Weekly downloads fluctuated, peaking at 4.6K in the final week of June. Active users saw a general downward trend from 17.8K in late March to 16.4K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed a steady performance with weekly revenue ranging between $7.3K and $10.5K. Downloads remained strong, with a peak of 18.3K in mid-April. Active users consistently hovered around the 25K to 28K range throughout the quarter.
WWE Mayhem from Reliance Games had a more varied performance. Revenue started at $8.5K in late March but dropped to around $2.9K in mid-June before rebounding to $4.1K by the end of the quarter. Downloads and active users remained relatively stable, with weekly downloads peaking at 5K in early May and active users fluctuating around the 14K to 15K mark.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a consistent decline in weekly revenue, starting at approximately $4K in late March and dipping to around $2.3K by mid-June. Downloads also showed a downward trend, beginning at 19.6K and dropping to 11.5K before a slight recovery to 16.2K at the end of June. Active users followed a similar pattern, starting at 34.9K and ending at 26K.
Burrito Bison: Launcha Libre by Kongregate had a relatively stable performance in terms of revenue, which hovered around $2K to $2.8K throughout the quarter. Downloads saw a significant dip in early May but recovered to around 4.8K by mid-June. Active users remained fairly consistent, fluctuating around the 23K to 27K mark.
For more detailed insights and data, visit Sensor Tower.